After getting some good initial feedback from the rest of the group about the foley i gathered, it was time to put it through the editing process. Some of this was done whitle the main editing was going on and some before (i.e removal of any unwanted noises and the cutting out of the sound clip we were going to use. The rain sample that we got hold of was a very good sample of rain outside. It is clear, constant (it can be looped without any audible seams or reoetitive patterns) and of a good bit-rate. For the rain sound inside we used one of the filters in premiere (the low pass filter), this still preserved the same rain pattern but took out the high frequencies. This damping effect is very true to life and the results, i feel are impressive.
Other dynamics that were altered in the rain nooise was when the car goes through the rainy road in the first scene, the sound has been panned from left to right to give the illusion of speed. (I was looking for a doppler effect in the software but could not find one).
The sounds in the 2-d section are only that of the narration, because it moves so fast and it is supposed to be a memory, this means that all the stairs foley that i recorded was not used; this stopped thed final animation being too busy. Another problem that we encountered was the sound of absolute silence. In the narrative it has an inherant ammount of natural background noise. When we had to insert silences in the recording to lengthen it we ended up with the 'absolute silence' this was remedied by copying natural pauses in Winnies voice and inserting them in the silent places. This worked.
The main worries i have.
The things that i am most concerned about in the whole are if we have conserved the original message, and if the the tones of the whole post-production have not put too much of a distraction on the narrative.On a whole i think we have conserved a large ammount of realism, all the rules of physics are obeyed, there are no talking animals and the like, and everythig seems to be behaving as it aught to.
We have also gone down the route of stero-typing. Everything you see is of no surprise and in some instances is even expected (such as the cup of tea and the knitting). Where the realism lets go is on the whole ambience of the room and the outside; and the fact that you are invited into a very personal memory in the form of a flashback. The depliction of this memory is slightly hazey and lacks the same colour of the 'real-life' scenes. This is supposed to say it is of a long time ago.
I hope it does and all my worries are unfounded, but for me to say whether we have succeeded in doing what we set out to do is a hard shout, familiarity can chuck your perception.