Friday 19 February 2010

Studio prep.

Environment Lighting.

As Pete has drawn in where the light is going to be coming from on the scene we have to match this up in the 3d scene. To do this we
got hold of the layer of the drawing with the clouds on it and used this as an alpha channel. this enabled the light to be filtered in various ways
and levels as it comes into the scene.This effect has only got to be very subtle as another light effect is going to be used post rendering.

The Gun

The shape of the gun is going to be like a stubby mini-gun; about 50 calibre and is going to look absolutely HUGE.
This is one thing we have to act out quite well so that the scene is believable. The acting is going to take place infront of
'green screen' and the build of the gun should enable the actors to imitatae a bit of weight in the weapon. As we saw earlier;
the Keying points have been reduced in size, as , weirdly enough the program likes to descriminate between smaller tracking marks
than big ones. Im glad we done the test runs; else that would have been a nasty surprise being that green room
time is hard to come by.

As we have the filming tomorrow; i have flagged up the question of lighting, and how the scene is going to be lit.
Most of the light is coming from above and behind the actors so i have asked if it is ok to put some street lighting in the scene
so that we can imitate that with the lighting in the green room. On this subject we have to pick Georg's brains; and hope they have a decent rig in the studio.

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