Monday 7 February 2011

Sorry for the late post; been trying to keep it at least once a week, but this one is late. After the research into herding last week i have decided to use the flow path feature in Maya and distort the flow of the fish with two further Lattice deformers. (squash and bend). This gives a great distorted look to the path. I then re-routed the fish through the windows by animating the vertex on the flow motion path.




As for the Machinery (scene 4) i have come to the decision to make it a little more busy by having a lot more cogs; etc appearng so this suggests industrial build up. This is also true to the animatic/storyboard. The second cut has been sent back to the musician (Nathan) who is re doing the sound track with the new material attached to it.



These are a couple of shots before the new machinery has been put in. The light has to be played with, well a lot needs playing with. But that's why we produced these lighting tests. Also it gives me some imagery to put on my blog ; )



The house is nearly built (thanks Ryan) and i have a producer who (i hope ) is making sure the second years are getting on with their work. When the finished soundtrack comes back I will cut it up into scenes and give the reference and the music to the artist who is working on it. With each scene i will have to produce a rough dope-sheet showing where any important sound effects are. This is the only issue i have with the music. Looking forward to this week; really taking shape now. Get in there

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