Thursday 3 March 2011

Progress report.

Hi all; been working on getting the lighting right for the feel of scene 4. Its been a play off between losing definition and or perspective with the overall feel of the scene. the problems i have had were picked up on when i done a test on a photo of the house i had made (A2 size; cost 9quid :( ).




The dark area on the left is the shadow from where the origonal photo was taken. This proved that the model we have built and the render pipeline is producing an image that is the same size. As you can see though; the content of the house is lost iin the projection. To remidy this i have brightened up the scene; especially the animated objects such as the engine houses; etc. I have also used the light linking feature on maya so the light ignores items such as the fluid effect (for the atmosphere) and the 'sky'.


We have also put together a presentation pack for any pitches we have to do to secure funding. It would be a shame if all this was dne with no final outcome; ie a show.

I have also been working on the second scene; the one with the plants/brass. This has been going ok; and i have found a great way of animating the trumpets using the flare extrude/vertex keyer. This enables me to animate along with the music even tho the program is dragging a bit when it is scrubbed. I have got the plants growing along flowpaths over time which looks cool and the contrast with the gold/brass of the instruments is quite cool.
In this shot the house image is going to be the 3d modelled one not the photo as in this shot. This will be shot as white light and the shadows papped onto the surface of the model; but the texture of the building will show through. In the mean time i have come to a decision on the water scene lighting pipeline; and Ryan is building the rest of the scenery for that scene. We are hitting that one tomorrow. Caustic shortcuts galore!

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