The alternative (or the one i am using) is to use a spotlight and a Mib shader. I also used a ramp linked to the colour of the fog to increase the feel of ‘drop-off’. There is a lot of methods of control, but the only way you can be sure that the change to the fog had any effect (at 640x480 for the sake of a quicker render) is to constantly render out your work and save incrementally. When doing this at home each full render takes 20 minutes but if i just render a section it does not take so long.
This is a shot of just the light coming in from the left; without the light for the characters. The blue spot in the middle is the size of the area i ended up rendering to speed things up.
This is the same shot with the characters lit from one side. It is still a bit bright. By playing around with the penumbra and the drop-off the edge of the light is feathered and soft. (sounds like some kind of nest!)
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