As a responsible animator I have to now take my experiences down at Eden and look at how I can make the animation pipeline greener. Using 'Digital Animation' for this namely the animation skills I have gathered over the last 36 months and also applying it to a business model that I am putting in placeis the trick. So what can be done? lets look at a process from start to finish.
ok the Script writer could be working digitally, so thats ok; as long as he/she is using a power efficient machine and remembers to switch the light off.. :)
Then sending the script about, again if it is kept in digital format then there is not a lot of problem in transporting it about and getting it approved for the next stage, visualisation.
To make some kind of 'mood board' or character design a lot of 2-d artists will insist on a pencil and paper. Ok; but make sure it is from a sustainable source and try to use every page!
One good friend of mine (Kat) done some visualisation work on the last project I done and she was all digital; the way she paints light in this manner is second to none; and this also saves paper.
Storage facilities- think about cloud storage for all docs at this stage with maybe personal back-ups on pen drive and another communal prject back-up on a large harddrive in the studio. This may be duplicated once a week;
but just think of all the energy used for processing...
Now i am going to go a little out of my comfort zone and look at set creation.This is traditionally done with whatever you can get your hands on, as scale is at about 10% so a cotton real looks like a bucket and so forth. This is one of the areas that I believe I could help with. Using nylon like material and wire I believe back projecting onto this could make some fairly convincing backdrops; it may have some issues when it comes to removing armatures (maybe even positive ones-discuss) but this would make the scenery re-usable. obviously if you were making a series a 'hard set' would be preferable, but even when making this think of where it is going to end up and where its sourced.
So we got as far as the very tactile world of stop motion, and came up with a product there. The next thig would be to get some way of producing a working model.
I will leave it at that for now.